Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/magneto-sidebar-generator/html.php on line 83

Warning: session_start(): Cannot start session when headers already sent in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/wpmu-dev-facebook/lib/external/facebook.php on line 60

Warning: session_start(): Cannot start session when headers already sent in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/wpmu-dev-facebook/lib/external/facebook.php on line 60

Warning: session_start(): Cannot start session when headers already sent in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/wpmu-dev-facebook/lib/external/facebook.php on line 60

Warning: session_start(): Cannot start session when headers already sent in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/wpmu-dev-facebook/lib/external/facebook.php on line 60
Call of Duty: Infinite Warfare PC Performance Analysis - Tech Altar

Call of Duty: Infinite Warfare is the expected annual iteration of the Call of Duty franchise, expanding further on the idea of future warfare with a glimpse at where and how we may fight those wars. This time, Infinite Warfare even lets you fly a ship, though in the suitably limited way that’s familiar in these series of games.

Call of Duty: Infinite Warfare

Infinite Warfare plays fast, if nothing else

The game engine, too, has been updated but only slightly compared to last generation, keeping much of the same underlying capability but evolving so as to at least try to look like other, more modern games. Underneath is still the same ultra-modified idTech 3 engine they call the IW engine, now on version 6. Self-shadowing, HDR-lighting and a much more efficient renderer are included, as is a more realistic water simulation system. Crucially, the artists have really stepped it up and textures are high-resolution and suitably bump mapped to look good. The frame rate is capped at 125 frames-per-second, an arbitrary cap.

The engine is a modern interpretation of idTech 3, still, but much improved. But how does it do on modern hardware? Especially after waiting for new drivers?