Racing games aren’t the rarity on the PC as they once were, with plenty of new franchises and very competent simulators having come about in the past few years. Microsoft has shifted from making Forza an Xbox only franchise to letting PC gamers enjoy the fruits of their labors. Forza Horizon 6 Apex has been popular for it’s very good mechanics and good graphics, and Microsoft hopes that Forza Horizon 3, too, will find an audience on the PC where previously there wasn’t one.
Forza Horizon 3 has great visuals and better performance than expected
We think that allowing a few weeks of game and driver updates is the best policy to showing it’s actual performance. Sure, it may release with terrible bugs or even worse performance, but those things can largely be fixed. It’s only fair to show a real representation of how it’ll run going forward. That’ll be our policy from now on.
Like Forza Motorsport 6 Apex, the game is based on the ForzaTech in-house game engine. It uses DirextX 12 as it’s API of choice has a wide array of options that can be customized. To help in providing more realistic graphics to accurately capture the wide variety of terrain in Australia, Playground Games used photogrammetry, where real-world objects are captured and rendered in-engine. The clouds in particular are a great example of that, because they used a custom 12K camera to record the skyline and transferred in all their glory. Textures of objects, then, look quite good and free up artists to add more minute details to help keep you immersed. It’s all rather nice, and means that at high resolutions, it looks pretty stunning too.
This game is also the first game to utilize HDR, as well.