Forza Horizon 3 Performance
To test we used the the Ultra preset and ran through the beginning sequence which, while a bit long, does encompass quite a few different areas to test the mettle of these GPUs. It’ll be a good challenge considering there’s no in-game benchmark.
For a Horizon 3 is still a somewhat demanding game, owing to the very complex geometry seen in both the cars and the environment. The sky? Yeah, it’s a gorgeous representation of Australia, and I’m told that it’s actually pretty accurate too.
Being an Xbox One game as well, it runs at 30FPS on that system, and is initially set to be Vsync limited to 30FPS in the settings. At that FPS it isn’t a terrible experience though there’s an obvious delay due to the slower FPS. What that means is that the R9 Fury is more than suited for the job as well as the GTX 970. That’s more than enough performance, though more is always preferred.
Changing the resolution to 1440P shows only a slight an small change in overall performance. It scales pretty well, with the R9 Fury actually playable, but only just. The GTX 970 goes even further down likely due to the lack of proper, hardware, context switching. It’s interesting to see the RX 480 doing that much better than the Fury X. GCN 4.0 is improved, but we wouldn’t think that much more. It’s very efficient at culling geometry and rendering what’s on screen, something that the Fury X does not do quite as well. The increase in VRAM, despite the lower bandwidth, is also a clear advantage. Though if it were VRAM itself as the sole advantage, the R9 390X would also continue to be one of the most quick. There’s more to the RX 480 than meets the eye it seems.
At 4K the Pascal Titan X is still continuing to be a single card 4K capable GPU. The RX 480 also continues to surprise, though the advantage is a bit less here. Memory bandwidth is important at higher resolutions, and HBM version 1.0 remains quite competitive even if it’s limited in total VRAM amount.