Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/magneto-sidebar-generator/html.php on line 83

Warning: session_start(): Cannot start session when headers already sent in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/wpmu-dev-facebook/lib/external/facebook.php on line 60

Warning: session_start(): Cannot start session when headers already sent in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/wpmu-dev-facebook/lib/external/facebook.php on line 60

Warning: session_start(): Cannot start session when headers already sent in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/wpmu-dev-facebook/lib/external/facebook.php on line 60

Warning: session_start(): Cannot start session when headers already sent in /homepages/9/d659054407/htdocs/app660029368/wp-content/plugins/wpmu-dev-facebook/lib/external/facebook.php on line 60
Mirage: Arcane Warfare gets a magical behind the scenes trailer - Tech Altar

Torn Banner Studios is known for making realistically violent first-person slashing video games, having been the principle studio behind Chivalry: Medieval Warfare. They were able to create a complex, yet satisfying and very gory experience that ended up being very critically acclaimed. A new behind the scenes video goes in-depth about how they’re adding the element of magic into their new game, Mirage: Arcane Warfare.

Mirage: Arcane Warfare is like an enhanced Medieval Warfare

The video is a deep-dive, for sure, showing how the magical and mythical elements hook into the normal first-person mechanics. Certainly they aren’t just throwing in a few special abilities and binding them to a few keys and calling it good. They want it to feel a bit more special then just that. It’s an intimate part the action, and it looks to be a very fun mechanic indeed.

This slideshow requires JavaScript.