Razer today announced a new virtual reality headset for is OSVR platform at E3 2016.
An evolution of the Open Source Headset.
The HDK2 (Hacker Development Kit) touts an improved display featuring a resolution of 2160 x 1200 with a pixel density of 441 PPI which runs at 90 FPS , bringing it more inline with the HTC Vive and Oculus Rift. In addition, it features IQE (Image Quality Enhancer) technology which should help mitigate screen door effect.
Similarly to previous version of the headset, the HDK2 will feature adjustable diopters, allowing for some glasses users to use the headset with no additional need for visual correction, these should cover a range between +4.5 through to -2. and a belt box module, featuring surround sound audio codec hardware, additional USB 3 connectivity and easier cable management. Razer will also be providing a removable bamboo charcoal microfibre foam layer, which has additional foam padding for the cheek and nose bridge, as well as rubber nose inserts to allow for additional comfort.
Razer have noted that the open nature of the platform will allow for third party hardware manufacturers to create and release their own control solutions, allowing for motion control systems which should bring some degree of parity to the Vive. As things stand, the headset is fully compatible with titles designed for the OSVR platform as well as being able to work with games released for SteamVR. Naturally until a motion control platform is released by either Razor or a third party, Steam VR titles will be limited to those compatible with a standard controller.
The previously released HDK will remain on sale for $299.99, but will offer a lower quality experience to the new HDK2 as well as the Vive and Rift, due to lower resolution screens.
The HDK2 will go on sale this July at a cost of $399.99